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<title>ceetwo's CGPortoflio Blog</title>
<link>http://ceetwo.cgsociety.org/blog/</link>
<description>ceetwo's blog</description>
<language>en-us</language>
<ttl>120</ttl>
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	<title>Ok when is enough </title>
	<link>http://ceetwo.cgsociety.org/blog/4363</link>
	<description><![CDATA[So I went through Jack Evans script in Nuke, the Dewbot one Jack should know which one I am talking about and noticed that it was like twice the size of mine. <br />
Jack is a fellow friend which I meet at Scad, you can check out his work at http://floatingpointstudio.com He currently works here at DD. Anyways so while looking through his script I found a crazy roto effect he had done for a girl in the scene I couldn't help myself but to copy and paste into the new comp I am working on. Because if any compositer knows that doing rotos can get  frustrating!!...lol..<br />
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Jack Tree <br />
Congrats on the new Honda job<br />
<img src="http://i6.photobucket.com/albums/y218/crazzyjo/Screenshot-1-1.png" border="0" alt="" /><br />
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My Tree<br />
<img src="http://i6.photobucket.com/albums/y218/crazzyjo/Screenshot-2.png" border="0" alt="" />]]>
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	<pubDate>Fri, 18 Jul 2008 20:28:15 +0000</pubDate>
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	<title>Go Nuke Go!!!</title>
	<link>http://ceetwo.cgsociety.org/blog/4319</link>
	<description><![CDATA[the past weeks have been great at DD...<br />
The more I learn Nuke the more I want to stop using Shake, even though Shake is taught are our school (SCAD) it seems to me that Nuke is far more powerful than Shake. Maybe Scad should consider adopting a few licenses for us VFX students. Nuke is everything you want in a composting software 2d 3d and it is very intuitive. Here is another screenshot of what I been working on. <br />
My Nuke tree is getting big and it is only a lighting comp nothing more. The compositor still has to comp this shot if it where a real shot.<br />
Talk to you soon<br />
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<img src="http://i6.photobucket.com/albums/y218/crazzyjo/Screenshot.png" border="0" alt="" /><br />
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	<pubDate>Wed, 09 Jul 2008 21:04:58 +0000</pubDate>
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	<title>Nuke 3D Compositing</title>
	<link>http://ceetwo.cgsociety.org/blog/4210</link>
	<description><![CDATA[More incredible news<br />
While learning Nuke at Digital Domain I have learned some neat features such as 3D Composting which rocks!<br />
You can import 3d objects in obj format or use their primitives oblects such as spheres, cubes etc. and put together a 3D Composite which then you later turn it into a 2D Composite. Nuke aslo offers lighting,shaders etc I mean its nuts they have really out done themselves.<br />
Nuke is by far to myself one if not the best composting software out there in the market. Other than Flame which also handles 3d composting but it cost about 100 dollars and hour something ridiculous like that!<br />
Brendan Fitzgerald provided the HDRI shown here you can download &quot;FREE&quot; HDRI at http://crazy8studio.com/<br />
Brendan really provides excellent HDRI 8000x8000. However just make sure to give him &quot;CREDIT&quot; for his hard work and his contributions to the 3d community.  <br />
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Here is the screen capture of a 3D Composite Test<br />
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<img src="http://i6.photobucket.com/albums/y218/crazzyjo/Screenshot-1.png" border="0" alt="" /><br />
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Here is an elephant in the Garage lot (model provided by Standford) <br />
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<img src="http://i6.photobucket.com/albums/y218/crazzyjo/Screenshot-3.png" border="0" alt="" /><br />
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This image below is from the Foundry examples <br />
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<img src="http://i6.photobucket.com/albums/y218/crazzyjo/waterfall2mi9.jpg" border="0" alt="" /><br />
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Well till tomorrow happy Ray and Compositing!!!<br />
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	<pubDate>Fri, 13 Jun 2008 19:38:33 +0000</pubDate>
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	<title>Digital Domain</title>
	<link>http://ceetwo.cgsociety.org/blog/4195</link>
	<description><![CDATA[Hello folks<br />
So I finally arrived at www.Digital Domain.com, I have to say that they do incredible work. I have been offer a lighting internship. However learning their pipe line is quite difficult, but yet very impressive. Hopefully I will get some shots from either G.I.Joe or Transformers 2. Right now they are working on finishing Curious Life of Benjamin Buttons which in all honestly looks incredible, this will be the first time that someone looks as real as it can get it. Next quarter at SCAD I will be the new president of DMC (Digital Media Club). I will speak about my experimentations with &quot;FRAMEBUFFERS&quot; and the M.I.A material X. These techniques are super helpful to anyone who has tries to implement Framebuffers in the past. I am also expecting to get the Eppies project and the Giant Freaking Robots up from the ground and start to get it moving. In all honestly next quarter I will be as busy as I can ever be. Well I will wrap it up for now and hopefully catch up with some new information about Mental Ray, and Digital Domain stay tuned. <br />
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Oh and by the way thanks to do those who come to the blog we are averaging about 200 people a day now that is sweet. <br />
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Best<br />
Al <br />
Lighting Intern at Digital Domain<br />
<img src="http://i6.photobucket.com/albums/y218/crazzyjo/dd.jpg" border="0" alt="" />]]>
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	<pubDate>Fri, 13 Jun 2008 19:38:02 +0000</pubDate>
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	<title>Transformers at SCAD</title>
	<link>http://ceetwo.cgsociety.org/blog/4014</link>
	<description><![CDATA[Soon enough we will starting shooting Autobots, I have done some early test renders to see what he will look like. I want him to have better geometry and textures, spec maps, diffuse maps etc. The whole short clip shouldn't be not longer than 3 shots in total. Well guys stay tuned for some Transfomers from SCAD. Oh yeah here is the team.<br />
Bumjoom - Modeler, rigger, animation<br />
Myself - lighter, shader writer, modeler, texture artist <br />
Brendam - HDRI developer, lighter, and tech.<br />
Sandro Blatter - Compositer<br />
Shaun - Sound design (still not sure) <br />
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Here is out team so far!!! <br />
Check out some test render on my gallery!<br />
<img src="http://i6.photobucket.com/albums/y218/crazzyjo/216311_1212484946_large.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Fri, 13 Jun 2008 19:37:16 +0000</pubDate>
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